Real-time Barrel Fire

Original Sim vs Looped Sim created with Lab's toolset

Houdini FX Flipbook passes

Unreal Engine Scene

Unreal Engine Scene

Real-time Barrel Fire

I created this scene to test Houdini FX's Labs toolset to take a fire simulation into Unreal Engine. The pyro simulation itself is very simple, and with labs, I created a loop of the fire so that it can run indefinitely within Unreal Engine. Also, using labs I was able to create the flipbook (with its different passes) that I later incorporated into a Niagara particle system.

The environment was created by kitbashing assets from the marketplace and Megascans.