While my daily work focuses on medical visualization, stepping into maritime archaeology for the Endure Project was a fantastic change of pace. This clip is a fragment of a larger animation dedicated to the digital preservation of underwater heritage.
Technical Breakdown:
Procedural FX: Custom elements and environmental assets were generated in Houdini.
Real-time Engine: All scene assembly, animation, and lighting were handled in Unreal Engine 5.
Rendering: Rendered natively in UE5 to leverage real-time iteration.
🔗 Explore the mission: www.endureerc.com